On 11/15/18 12:16 AM, Bas Nieuwenhuizen wrote:
On Wed, Nov 14, 2018 at 5:32 PM Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:



On 11/14/18 5:28 PM, Bas Nieuwenhuizen wrote:
On Wed, Nov 14, 2018 at 5:26 PM Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:

+5% in ultra settings for both 4k and 1080p.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
   src/amd/vulkan/radv_device.c | 3 +++
   1 file changed, 3 insertions(+)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index b2078975a8..5d212201ec 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -495,6 +495,9 @@ radv_handle_per_app_options(struct radv_instance *instance,
                           */
                          instance->perftest_flags |= RADV_PERFTEST_SISCHED;
                  }
+
+               if (!(instance->debug_flags & RADV_DEBUG_NOBINNING))
+                       instance->perftest_flags |= RADV_PERFTEST_BINNING;

Just enable for everything? Unless you have something where it is clearly worse.

I want to enable it incrementally and whitelist games for now. It's
still unclear if this will help all games.

IMO we really should avoid to introduce whitelisting stuff. I tested
some games and while ti certainly did not help a lot of them (Talos
confirmed helped) I saw no statistically significant regressions.

What games did you test?




          } else if (!strcmp(name, "DOOM_VFR")) {
                  /* Work around a Doom VFR game bug */
                  instance->debug_flags |= RADV_DEBUG_NO_DYNAMIC_BOUNDS;
--
2.19.1

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