On Fri, Feb 1, 2019 at 1:08 PM Andres Gomez <ago...@igalia.com> wrote:
>
> Current implementation uses a complicated calculation which relies in
> an implicit conversion to check the integral part of 2 division
> results.
>
> However, the calculation actually checks that the xfb_offset is
> smaller or a multiplier of the xfb_stride. For example, while this is
> expected to fail, it actually succeeds:
>
>   "
>
>     ...
>
>     layout(xfb_buffer = 2, xfb_stride = 12) out block3 {
>       layout(xfb_offset = 0) vec3 c;
>       layout(xfb_offset = 12) vec3 d; // ERROR, requires stride of 24
>     };
>
>     ...
>
>   "
>
> Fixes: 2fab85aaea5 ("glsl: add xfb_stride link time validation")
> Cc: Timothy Arceri <tarc...@itsqueeze.com>
> Signed-off-by: Andres Gomez <ago...@igalia.com>
> ---
>  src/compiler/glsl/link_varyings.cpp | 3 +--
>  1 file changed, 1 insertion(+), 2 deletions(-)
>
> diff --git a/src/compiler/glsl/link_varyings.cpp 
> b/src/compiler/glsl/link_varyings.cpp
> index 6cebc5b3c5a..ab66ceb0d00 100644
> --- a/src/compiler/glsl/link_varyings.cpp
> +++ b/src/compiler/glsl/link_varyings.cpp
> @@ -1213,8 +1213,7 @@ tfeedback_decl::store(struct gl_context *ctx, struct 
> gl_shader_program *prog,
>           return false;
>        }
>
> -      if ((this->offset / 4) / info->Buffers[buffer].Stride !=
> -          (xfb_offset - 1) / info->Buffers[buffer].Stride) {
> +      if (xfb_offset > info->Buffers[buffer].Stride) {

>= ?

>           linker_error(prog, "xfb_offset (%d) overflows xfb_stride (%d) for "
>                        "buffer (%d)", xfb_offset * 4,
>                        info->Buffers[buffer].Stride * 4, buffer);
> --
> 2.20.1
>
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