Superseded by https://patchwork.freedesktop.org/patch/290846/?series=57689&rev=1

On 3/6/19 7:39 PM, Samuel Pitoiset wrote:
The game apparently hangs inside a copy image operation, but
only when DCC is enabled. I haven't figured out the root cause
yet, but this workaround fixes the problem and allows people
to play that title, at least.

Cc: 18.3 19.0 <mesa-sta...@lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/amd/vulkan/radv_device.c | 6 ++++++
  1 file changed, 6 insertions(+)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index fc04de21025..bb76885d986 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -510,6 +510,12 @@ radv_handle_per_app_options(struct radv_instance *instance,
        } else if (!strcmp(name, "DOOM_VFR")) {
                /* Work around a Doom VFR game bug */
                instance->debug_flags |= RADV_DEBUG_NO_DYNAMIC_BOUNDS;
+       } else if (!strcmp(name, "X4")) {
+               /* FIXME: X4 Foundations hangs the GPU on GFX9. It seems to
+                * work on GFX8, but I think it's safer to disable DCC
+                * everywhere for now.
+                */
+               instance->debug_flags |= RADV_DEBUG_NO_DCC;
        }
  }
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