For the series: Reviewed-by: Marek Olšák <marek.ol...@amd.com>
Marek On Wed, Apr 3, 2019 at 11:01 AM Zhu, James <james....@amd.com> wrote: > Add memory barrier sync for multiple launch cases, and unbind completed > resources after launch. > > Signed-off-by: James Zhu <james....@amd.com> > --- > src/gallium/auxiliary/vl/vl_compositor_cs.c | 11 +++++++++++ > 1 file changed, 11 insertions(+) > > diff --git a/src/gallium/auxiliary/vl/vl_compositor_cs.c > b/src/gallium/auxiliary/vl/vl_compositor_cs.c > index c3afe61..a659fd2 100644 > --- a/src/gallium/auxiliary/vl/vl_compositor_cs.c > +++ b/src/gallium/auxiliary/vl/vl_compositor_cs.c > @@ -292,6 +292,10 @@ cs_launch(struct vl_compositor *c, > info.grid[2] = 1; > > ctx->launch_grid(ctx, &info); > + > + /* Make the result visible to all clients. */ > + ctx->memory_barrier(ctx, PIPE_BARRIER_ALL); > + > } > > static inline struct u_rect > @@ -389,6 +393,13 @@ draw_layers(struct vl_compositor *c, > > cs_launch(c, layer->cs, &(drawn.area)); > > + /* Unbind. */ > + ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, NULL); > + ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, NULL); > + ctx->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0, > num_sampler_views, NULL); > + ctx->bind_compute_state(ctx, NULL); > + ctx->bind_sampler_states(c->pipe, PIPE_SHADER_COMPUTE, 0, > num_sampler_views, NULL); > + > if (dirty) { > struct u_rect drawn = calc_drawn_area(s, layer); > dirty->x0 = MIN2(drawn.x0, dirty->x0); > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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