Varying arrays sometimes are lowered to a series of directly accessed varyings (which we handled okay), but when indirectly accessed, they appear as a single array; we need to handle this as well.
Signed-off-by: Alyssa Rosenzweig <aly...@rosenzweig.io> --- src/gallium/drivers/panfrost/midgard/midgard_compile.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/gallium/drivers/panfrost/midgard/midgard_compile.c b/src/gallium/drivers/panfrost/midgard/midgard_compile.c index 67c1d59d85a..ce758f5555b 100644 --- a/src/gallium/drivers/panfrost/midgard/midgard_compile.c +++ b/src/gallium/drivers/panfrost/midgard/midgard_compile.c @@ -3417,7 +3417,11 @@ midgard_compile_shader_nir(nir_shader *nir, midgard_program *program, bool is_bl nir_foreach_variable(var, varyings) { unsigned loc = var->data.driver_location; - program->varyings[loc] = var->data.location; + unsigned sz = glsl_type_size(var->type, FALSE); + + for (int c = 0; c < sz; ++c) { + program->varyings[loc + c] = var->data.location; + } } /* Lower gl_Position pre-optimisation */ -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev