Am Freitag, den 26.04.2019, 08:24 +0200 schrieb Christian Gmeiner:
> Am Fr., 12. Apr. 2019 um 19:38 Uhr schrieb Lucas Stach 
> <l.st...@pengutronix.de>:
> > 
> > This adds a blit path using the 2D GPU for a linear YUV to tiled RGB
> > blit. This allows to implement importing of planar YUV textures with
> > a single copy.
> > 
> > > > Signed-off-by: Lucas Stach <l.st...@pengutronix.de>
> > ---
[...]
> > +
> > +   switch (blit_info->src.format) {
> > +   case PIPE_FORMAT_NV12:
> > +      src_format = DE_FORMAT_NV12;
> > +      break;
> > +   case PIPE_FORMAT_YUYV:
> > +      src_format = DE_FORMAT_YUY2;
> > +      break;
> 
> Do you need to support YUVU in your utlra fast video-path with 
> glReadPixels(..)?

Yes, as this is the output format of the VDOA. Using the VPU together
with the VDOA is the highest performing video decode path on i.MX6.

Regards,
Lucas
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