On 2019-05-14 5:29 a.m., Michel Dänzer wrote:
> [CAUTION: External Email]
>
> On 2019-05-09 8:10 p.m., Liu, Leo wrote:
>> Since the using output optimization is only for back buffer case
>>
>> Signed-off-by: Leo Liu <leo....@amd.com>
>> ---
>>   src/gallium/auxiliary/vl/vl_winsys_dri3.c | 1 +
>>   1 file changed, 1 insertion(+)
>>
>> diff --git a/src/gallium/auxiliary/vl/vl_winsys_dri3.c 
>> b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>> index 1558d832555..77d1972af2c 100644
>> --- a/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>> +++ b/src/gallium/auxiliary/vl/vl_winsys_dri3.c
>> @@ -438,6 +438,7 @@ dri3_set_drawable(struct vl_dri3_screen *scrn, Drawable 
>> drawable)
>>            ret = false;
>>         else {
>>            scrn->is_pixmap = true;
>> +         scrn->base.set_back_texture_from_output = NULL;
>>            if (scrn->front_buffer) {
>>               dri3_free_front_buffer(scrn, scrn->front_buffer);
>>               scrn->front_buffer = NULL;
>>
> Couldn't dri3_set_drawable be called for a pixmap first, then later for
> a window, for the same scrn?

I could not think of any of such case. AFAIK, the video is rendering 
either to window drawable as back buffer case or to pixmap drawable as 
front buffer case.

Thanks,

Leo


>
> --
> Earthling Michel Dänzer               |              https://www.amd.com
> Libre software enthusiast             |             Mesa and X developer
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