Also, at runtime, you need to export this environment variable:
MESA_LOADER_DRIVER_OVERRIDE=zink
which will make sure Mesa selects zink instead of any other GL driver
available.
Iago
On Fri, 2021-02-05 at 11:29 +0200, Lionel Landwerlin wrote:
>     I'm using these meson options : 
> 
>     
> 
>     
> 
>     
> 
>     -Dgles2=true -Ddri-drivers= -Dglx=dri
>       -Dplatforms=x11,wayland -Dgallium-drivers=zink
>       -Dvulkan-drivers=intel -Dgallium-vdpau=false -Dglvnd=true
> 
>     
> 
>     
> 
>     -Lionel
> 
>     
> 
>     
> 
>     
> 
>     On 04/02/2021 19:10, Mark Segal wrote:
> 
>     
> 
>     
> >       
> >       I'm interested in using Zink to run an OpenGL app
> >         on Vulkan. I'm having difficulty even figuring out how to
> >         configure and build it from the documentation I've
> > been able to
> >         find. Can someone point me in the right direction? I'm also
> >         unsure if I should use the main Mesa3D branch or use Mike
> >         Blumenkrantz's zink-wip clone.
> >         
> > 
> >         
> >         Once I understand configuration and building, I'll likely
> >           have to do some modification: the system I'm targeting
> > doesn't
> >           have X11.
> >         
> > 
> >         
> >         Thanks in advance for any pointers.
> >       
> >       
> > 
> >       
> >       _______________________________________________mesa-dev
> > mailing listmesa-...@lists.freedesktop.org
> > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
> > 
> >     
> 
>     
> 
>     
> 
>   
> 
> _______________________________________________mesa-dev mailing 
> listmesa-...@lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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