Also, at runtime, you need to export this environment variable: MESA_LOADER_DRIVER_OVERRIDE=zink which will make sure Mesa selects zink instead of any other GL driver available. Iago On Fri, 2021-02-05 at 11:29 +0200, Lionel Landwerlin wrote: > I'm using these meson options : > > > > > > > > -Dgles2=true -Ddri-drivers= -Dglx=dri > -Dplatforms=x11,wayland -Dgallium-drivers=zink > -Dvulkan-drivers=intel -Dgallium-vdpau=false -Dglvnd=true > > > > > > -Lionel > > > > > > > > On 04/02/2021 19:10, Mark Segal wrote: > > > > > > > > I'm interested in using Zink to run an OpenGL app > > on Vulkan. I'm having difficulty even figuring out how to > > configure and build it from the documentation I've > > been able to > > find. Can someone point me in the right direction? I'm also > > unsure if I should use the main Mesa3D branch or use Mike > > Blumenkrantz's zink-wip clone. > > > > > > > > Once I understand configuration and building, I'll likely > > have to do some modification: the system I'm targeting > > doesn't > > have X11. > > > > > > > > Thanks in advance for any pointers. > > > > > > > > > > _______________________________________________mesa-dev > > mailing listmesa-...@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > > > > > > > > > > > _______________________________________________mesa-dev mailing > listmesa-...@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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