On 07/11/2012 12:24 AM, Eric Anholt wrote: > Kenneth Graunke <k...@kemper.freedesktop.org> writes: >> inverse() has been done for a while. > Does the inverse() builtin constant expression handling work for > you? It doesn't here. > >> None of us know what "highp change" means; > GLSL 1.40 spec: "Make the default precision qualification for fragment > shader be high." -- it was also on our task list.
Like the commit message said, precision qualifiers are entirely ignored by the GLSL compiler - they don't even make it to the IR stage. So there's no such thing as a "default" here since it doesn't have a value at all for any variable in the IR. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev