Presumably the function didn't exist when we wrote this code.

Signed-off-by: Kenneth Graunke <kenn...@whitecape.org>
---
 src/glsl/ast_to_hir.cpp | 16 +---------------
 1 file changed, 1 insertion(+), 15 deletions(-)

diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index bbe8f05..5ad754c 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2010,24 +2010,10 @@ apply_type_qualifier_to_variable(const struct 
ast_type_qualifier *qual,
    if (var->interpolation != INTERP_QUALIFIER_NONE &&
        !(state->target == vertex_shader && var->mode == ir_var_out) &&
        !(state->target == fragment_shader && var->mode == ir_var_in)) {
-      const char *qual_string = NULL;
-      switch (var->interpolation) {
-      case INTERP_QUALIFIER_FLAT:
-        qual_string = "flat";
-        break;
-      case INTERP_QUALIFIER_NOPERSPECTIVE:
-        qual_string = "noperspective";
-        break;
-      case INTERP_QUALIFIER_SMOOTH:
-        qual_string = "smooth";
-        break;
-      }
-
       _mesa_glsl_error(loc, state,
                       "interpolation qualifier `%s' can only be applied to "
                       "vertex shader outputs and fragment shader inputs.",
-                      qual_string);
-
+                      var->interpolation_string());
    }
 
    var->pixel_center_integer = qual->flags.q.pixel_center_integer;
-- 
1.7.11.2

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