This is redundant since we're calling draw_bind_fragment_shader() which already does a flush.
v2: the redundant flush in llvmpipe_set_constant_buffer() has already been removed by commit 3427466e6dbbb8db7c1ecda6b3859ca1cc5827a3 --- src/gallium/drivers/llvmpipe/lp_state_fs.c | 2 -- 1 files changed, 0 insertions(+), 2 deletions(-) diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c index bf59a43..5a8351b 100644 --- a/src/gallium/drivers/llvmpipe/lp_state_fs.c +++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c @@ -2312,8 +2312,6 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs) if (llvmpipe->fs == fs) return; - draw_flush(llvmpipe->draw); - llvmpipe->fs = (struct lp_fragment_shader *) fs; draw_bind_fragment_shader(llvmpipe->draw, -- 1.7.3.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev