In brw_update_renderbuffer_surfaces(), if there are no color draw buffers, we always set up a null render target at surface index 0 so we have something to use with the FB write marking the end of thread.
However, when we recently began computing surface indexes dynamically, we failed to reserve space for it. This meant that the first texture would be assigned surface index 0, and our closing FB write would clobber the texture. Fixes Piglit's EXT_packed_depth_stencil/fbo-blit-d24s8 test on Gen4-5, which regressed as of commit 4e5306453da6a1c076309e543ec92d999e02f67a ("i965/fs: Dynamically set up the WM binding table offsets.") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=70605 Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> Cc: Eric Anholt <e...@anholt.net> Cc: "10.0" mesa-sta...@lists.freedesktop.org --- src/mesa/drivers/dri/i965/brw_fs.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) This works on 9.2, and fails on 10.0-rc2, so this fix absolutely must land before the final 10.0 release (in keeping with our "no known regressions" policy). diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 261f906..b96a0c2 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -3181,8 +3181,11 @@ fs_visitor::assign_binding_table_offsets() { uint32_t next_binding_table_offset = 0; + /* If there are no color regions, we still perform an FB write to a null + * renderbuffer, which we place at surface index 0. + */ c->prog_data.binding_table.render_target_start = next_binding_table_offset; - next_binding_table_offset += c->key.nr_color_regions; + next_binding_table_offset += MAX2(c->key.nr_color_regions, 1); assign_common_binding_table_offsets(next_binding_table_offset); } -- 1.8.4.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev