On 07/09/2014 12:47 AM, Chia-I Wu wrote: > @@ -3489,6 +3508,18 @@ struct gl_constants > GLfloat MaxFragmentInterpolationOffset; > > GLboolean FakeSWMSAA; > + > + /* > + * Defer certain operations to a thread pool. > + * > + * When DeferLinkProgram is set, these functions must be thread-safe > + * > + * ctx->Driver.NewShader > + * ctx->Driver.DeleteShader > + * ctx->Driver.LinkShader > + */ > + GLboolean DeferCompileShader; > + GLboolean DeferLinkProgram;
We're trying to make non-API facing things use bool instead. > }; > > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev