https://bugs.freedesktop.org/show_bug.cgi?id=89018

--- Comment #13 from Fredrik Höglund <fred...@kde.org> ---
(In reply to Ilia Mirkin from comment #11)
> (In reply to Tapani Pälli from comment #10)
> > (In reply to Sami Liedes from comment #9)
> > > Ok, interesting results. I managed to get an apitrace from an 
> > > fglrx-enabled
> > > machine. From it I suspect that what's missing is at least something that
> > > CivBE uses to color the terrain. Perhaps that being missing makes it
> > > misbehave in other ways, causing the black patches?
> > > 
> > > The captured trace plays on mesa, but the texture looks different. Still,
> > > the black patches themselves are not present when the captured trace is
> > > replayed on mesa. Frame 205 on fglrx:
> > > 
> > > http://sliedes.kapsi.fi/mesa/civbe/CivBE-fglrx-frame-205.png
> > > 
> > > Same frame, replayed on mesa from the trace captured on fglrx:
> > > 
> > > http://sliedes.kapsi.fi/mesa/civbe/CivBE-frame-205-cap-fglrx-rep-free.png
> > > 
> > > You can get the trace (CivBE-fglrx.trace.lz) here:
> > > 
> > > https://drive.google.com/file/d/0BwgPzH1WFyIuR3pZdXE3SHJRaHc/view?usp=sharing
> > 
> > With Intel (Haswelldesktop) the colors are correct in this trace (using Mesa
> > git at commit 50e9fa2).
> 
> I get the same bad colors with nouveau (GF108/nvc1). Probably some form of
> gallium fail... smells like a sRGB issue.

The problem is that the green channel is replicated in the blue channel.

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