On 01/04/15 15:14, Tapani Pälli wrote:
Use _mesa_program_resource_index to get indices.

Signed-off-by: Tapani Pälli <tapani.pa...@intel.com>
---
  src/mesa/main/uniforms.c | 6 +++---
  1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 0c16641..f4de1df 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -986,9 +986,9 @@ _mesa_GetUniformIndices(GLuint program,
     }
for (i = 0; i < uniformCount; i++) {
-      unsigned offset;
-      uniformIndices[i] = _mesa_get_uniform_location(shProg,
-                                                    uniformNames[i], &offset);
+      struct gl_program_resource *res =
+         _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i]);
+      uniformIndices[i] = _mesa_program_resource_index(shProg, res);
     }
  }

This should indeed be faster

Reviewed-by: Martin Peres <martin.pe...@linux.intel.com>
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