On Tue, Apr 14, 2015 at 12:05:25AM +0200, Roland Scheidegger wrote: > FWIW fsexceed crashes badly with llvmpipe (this is because we copy the > constants into scene data, and the block size there is 64kB). I've > actually wondered if it's the state tracker's job or that of the driver > to ensure nothing bad happens. It is however happening due to the actual > buffer being larger, the declaration in the shader is irrelevant for > this crash.
For me, these tests pass on llvmpipe even without this patch, but I guess it's only by accident - if I patch fsexceed to test much bigger buffer, it fails with fireworks (corruption in glibc). However with this patch llvmpipe passes - as expected - by failing to link. Marcin _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev