Ralph Giles
Thu, 30 Mar 2000 12:46:25 -0800
Hello all, We've received several reports lately on the Utah-GLX list about the 3Dnow asm code not working for people with K6-IIIs. It shows up under software fallback, so our guess is that it's a problem in the Mesa code. (that, and I don't think we have any 3Dnow in our drivers--just mmx for texture conversion) In particular see: http://lists.sourceforge.net/pipermail/utah-glx-dev/2000-March/001914.html And the associated screen shot for the fun effects on the projection matrix. :) I didn't see a report of this in the list archives, so I wanted to bring it to your attention. I don't know if this is a bug in the new processors, or if they've changed the instruction set somewhat. Can any experts comment? -ralph -- [EMAIL PROTECTED] utah-glx.sourceforge.net _______________________________________________ Mesa-dev maillist - [EMAIL PROTECTED] http://lists.mesa3d.org/mailman/listinfo/mesa-dev