On 7/3/06, Brian Paul <[EMAIL PROTECTED]> wrote:
> I've checked in the patch.

Thanks,

> > Thanks to all the people who helped me track this down, Now we can get
> > back to regular performance improvements, like why
> > r128WriteDepthPixelsLocked() is being called a hundred times a frame.
>
> Have you set a breakpoint on r128WriteDepthPixelsLocked() to determine
> when it's getting called?

I think it's related to the software antialiased lines I mentioned. Or
at least, the slowness goes away if I disable the lines :)

Have a ncie day,
-- 
Martijn van Oosterhout <[EMAIL PROTECTED]> http://svana.org/kleptog/

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