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https://bugs.freedesktop.org/show_bug.cgi?id=4917
------- Additional Comments From [EMAIL PROTECTED] 2005-11-01 08:26 -------
This patch forces all color/alpha values to be clamped to the range [0,1] per
the OpenGL 1.5 specification. Some users may wish to disable clamping for
unique application behaviors. This may be done by executing the call:
OSMesaColorClamp(GL_FALSE);
Color clamping may be re-enabled at any time by calling
OSMesaColorClamp(GL_TRUE);
At some time in the future the Mesa community may want to migrate this API
into an ARB implementation. At this point the best way to accomplish this was
not clear, so this simple implementation was done.
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