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Brian Paul <[EMAIL PROTECTED]> wrote:
>Without knowing exactly how you're transforming a glVertex
>object-space coordinate to a window coordinate, it's impossible to say
>what's going on.
Maybe I need to re-evaluate my code. All of the rendering is drawn to a bitmap
and which is then drawn to the client window area.
>Where are you finding the (20.0, 55.0) coordinate that you mention?
That's just an exagerated value. What really happened is that in order to make
(2.0, 5.5) render correctly I had to type in (0.2, 0.55).
-Dee
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