Kristian Høgsberg wrote:
...

But anyway, I hope to clean up and commit this stuff over the weekend. Most of the work is going into the AIR branch, but there's a couple of mesa patches too.

I just opened https://bugs.freedesktop.org/show_bug.cgi?id=4988 with patch to implement accelerated indirect rendering. It applies to Ians AIR branch and is still very much work in progress. The best way to try it out is to run just a single glx client against the server, since other clients, WMs and just moving the mouse crash the server.

I'll be updating the patch, but I just wanted to put a snapshot out of the work so far.

Comments welcome,
Kristian


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