Martin Roos wrote:
Hello,
I want to ask if there's any sort of minimalistic mesa implementation out there ? I'm currently stuck on a sis chipset laptop that has no dri support (the doomed 760 chipset). Therefor i can't have hardware acceleration and opengl is awfully slow. I've looked at some suggestions how to speed things up, but if i run someone else's compiled code that has lots of features turned on i have no chance to apply some of the most important ones.

Is there some kind of crippled mesa fork out there that does very basic opengl rendering in software ? Or is there any kind of preload library that overloads the hardcore visuality effect calls that transparently disables the deeper wonders of opengl like dual lights etc. ?

We don't have anything like that.


I'm willing to give back a lot of beauty just to get some things running over here :)

I've seen TiniGL that was programmed by a french programmer, but it's implementation is rather incomplete and doesn't even pass the very basic gl/glx calls. It can run glxgears but with weird results.

If there are no implementations out there yet, do you have any suggestions ? I guess both, a lightweight mesa and a preloading "autodisabler" are quite possible but am not sure which one should be selected for implementation.

Some autodisablements and cutbacks should be enough to run things, i see the opengl running much faster under windows with sis's native drivers.

If you want to forcibly disable certain rendering features (like texturing or blending) you could go into src/mesa/main/enable.c and no-op the code that turns those features on.

-Brian


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