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https://bugs.freedesktop.org/show_bug.cgi?id=5994          
     
           Summary: invalid target in _swrast_choose_texture_sample_func
           Product: Mesa
           Version: CVS
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Mesa core
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


I'm seeing the following in Neverwinter Nights with the r300 driver:

Mesa 6.5 implementation error: invalid target in _swrast_choose_texture_sample_f
unc.

It only occurs in some scenes, and I haven't noticed anything special about them
yet. From start to exit of the game, when the error occurs, t->Target had the
same value, which might be a pointer (it's 0xe83abb8 in one session, for 
example).

I've looked through the source but didn't see where Target might be set to a bad
value. I *guess* this isn't a bug in the r300 code, but I'm not sure :)         
 
     
     
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