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https://bugs.freedesktop.org/show_bug.cgi?id=6430          
     
           Summary: glslnoise errors
           Product: Mesa
           Version: CVS
          Platform: Other
        OS/Version: Linux
            Status: NEW
          Severity: minor
          Priority: P2
         Component: Demos
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


The glslnoise demo uses wglGetProcAddress directly and the Makefile has an
error. Inlined is patch that fixes the problem:

Index: Makefile
===================================================================
RCS file: /cvs/mesa/Mesa/progs/demos/Makefile,v
retrieving revision 1.16
diff -r1.16 Makefile
33c33
<       glslnoise.c \
---
>       glslnoise \
Index: glslnoise.c
===================================================================
RCS file: /cvs/mesa/Mesa/progs/demos/glslnoise.c,v
retrieving revision 1.2
diff -r1.2 glslnoise.c
127,133c127,133
<       glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) 
wglGetProcAddress
("glCreateShaderObjectARB");
<       glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) wglGetProcAddress
("glShaderSourceARB");
<       glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) wglGetProcAddress
("glCompileShaderARB");
<       glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)
wglGetProcAddress ("glCreateProgramObjectARB");
<       glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) wglGetProcAddress
("glAttachObjectARB");
<       glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) wglGetProcAddress
("glLinkProgramARB");
<       glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) wglGetProcAddress
("glUseProgramObjectARB");
---
>       glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) 
> GETPROCADDRESS
("glCreateShaderObjectARB");
>       glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GETPROCADDRESS
("glShaderSourceARB");
>       glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GETPROCADDRESS
("glCompileShaderARB");
>       glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) 
> GETPROCADDRESS
("glCreateProgramObjectARB");
>       glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GETPROCADDRESS
("glAttachObjectARB");
>       glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GETPROCADDRESS 
> ("glLinkProgramARB");
>       glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GETPROCADDRESS
("glUseProgramObjectARB");          
     
     
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