I've noticed that different OpenGL implementations seem to use the same constants to define their GLenum symbols.
For example, both mesa and nvidia define the symbol GL_MAX_TEXTURE_SIZE, in their respective gl.h headers, to be 0x0D33. Is this on purpose, to allow binary compatibility between implementations for libGL linked programs, or is it just a coincidence? If it's on purpose, is there official standard somewhere that specifies the values to be assigned to all the GLenum symbols? James ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
