I've been taking a look at VDPAU and how to support it on cards with and without hardware support and I have some thoughts. The VDPAU API lets the client pass off the entire video bitstream and takes care of the rest of the decoding pipeline. This is fine if you have hardware that can handle that, but if not you have to do at least parts of it in software. Even for MPEG2 most cards don't have hardware to decode the bitstream so to support VDPAU there would need to be a software fallback. This is probably why Nvidia isn't currently supporting VDPAU for pre-NV50 cards.
It seems to me that all of this software fallback business is outside the scope of a state tracker. I can see this state tracker getting very large and ugly if we have to deal with fallbacks and if anyone wants to support fixed function decoding in the future. I think the much better solution is to extend Gallium to support a very minimal video decoding interface. The idea would be something along the lines of: > picture_desc_mpeg12; > picture_desc_h264; > picture_desc_vc1; > ... > > pipe_video_context > { > set_picture_desc(...) > render_picture(bitstream, ..., surface) > put_picture(src, dst) > ... > }; > > create_video_pipe(profile, width, height, ...) The driver would then implement the above any way it chooses. Going along with that would be some generic fallback modules like the current draw module that can be arranged in a pipeline, to implement things like software bitstream decode for various formats, software and shader-based IDCT, shader-based mocomp, and colour space conv, etc. An NV50 driver might implement pipe_video_context mostly in hardware, along with shader based colour space conv. An NV40 driver for MPEG2 might instantiate a software bitstream decoder and implement the rest in hardware, where as for MPEG4 it might instantiate software bitstream and IDCT along with shader-based MC and CSC. As far as I know most fixed func decoding HW is single context, so a driver might instantiate a software+shader pipeline if another stream is already playing and using the HW, or it might use it as a basis for managing states and letting DRM arbitrate access from multiple contexts. A driver might instantiate a fallback pipeline if it had no hardware support for a particular type of video, e.g. Theora. Lots of variations are possible. Having things in the state tracker makes using dedicated hardware or supporting VDPAU and others unpleasant and would create a mess going forward; many of these decisions should be made by driver-side code anyway, which will simplify the state tracker greatly. Comments would be appreciated. ------------------------------------------------------------------------------ This SF.net email is sponsored by: SourcForge Community SourceForge wants to tell your story. http://p.sf.net/sfu/sf-spreadtheword _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mesa3d-dev