Oops. Thanks Cooper. Keith
On Mon, 2009-08-24 at 04:54 -0700, Cooper Yuan wrote: > Module: Mesa > Branch: master > Commit: a88678d3eebf40107bb2ac46da30c4afe3d2531d > URL: > http://cgit.freedesktop.org/mesa/mesa/commit/?id=a88678d3eebf40107bb2ac46da30c4afe3d2531d > > Author: Cooper Yuan <[email protected]> > Date: Mon Aug 24 19:50:38 2009 +0800 > > tgsi: Fix build error due to commit acc7da90 > > --- > > src/gallium/auxiliary/util/u_simple_shaders.c | 12 ++++++------ > 1 files changed, 6 insertions(+), 6 deletions(-) > > diff --git a/src/gallium/auxiliary/util/u_simple_shaders.c > b/src/gallium/auxiliary/util/u_simple_shaders.c > index 1152d62..d54a1d8 100644 > --- a/src/gallium/auxiliary/util/u_simple_shaders.c > +++ b/src/gallium/auxiliary/util/u_simple_shaders.c > @@ -59,7 +59,7 @@ util_make_vertex_passthrough_shader(struct pipe_context > *pipe, > struct ureg_program *ureg; > uint i; > > - ureg = ureg_create( pipe, TGSI_PROCESSOR_VERTEX ); > + ureg = ureg_create( TGSI_PROCESSOR_VERTEX ); > if (ureg == NULL) > return NULL; > > @@ -80,7 +80,7 @@ util_make_vertex_passthrough_shader(struct pipe_context > *pipe, > > ureg_END( ureg ); > > - return ureg_create_shader_and_destroy( ureg ); > + return ureg_create_shader_and_destroy( ureg, pipe ); > } > > > @@ -99,7 +99,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) > struct ureg_src tex; > struct ureg_dst out; > > - ureg = ureg_create( pipe, TGSI_PROCESSOR_FRAGMENT ); > + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); > if (ureg == NULL) > return NULL; > > @@ -116,7 +116,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe) > ureg_TEX( ureg, out, TGSI_TEXTURE_2D, tex, sampler ); > ureg_END( ureg ); > > - return ureg_create_shader_and_destroy( ureg ); > + return ureg_create_shader_and_destroy( ureg, pipe ); > } > > > @@ -133,7 +133,7 @@ util_make_fragment_passthrough_shader(struct pipe_context > *pipe) > struct ureg_src src; > struct ureg_dst dst; > > - ureg = ureg_create( pipe, TGSI_PROCESSOR_FRAGMENT ); > + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); > if (ureg == NULL) > return NULL; > > @@ -145,7 +145,7 @@ util_make_fragment_passthrough_shader(struct pipe_context > *pipe) > ureg_MOV( ureg, dst, src ); > ureg_END( ureg ); > > - return ureg_create_shader_and_destroy( ureg ); > + return ureg_create_shader_and_destroy( ureg, pipe ); > } > > > > _______________________________________________ > mesa-commit mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-commit ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
