> > 3d drivers without rebuilding the xserver. > Old libGL.so won't load the DRI drivers compiled with this commit. This > is known, but I must admit that I forgot xserver counts as an old > libGL.so... > > I just had a quick look at it, and I think this can be fixed by defining > _glapi_SingleThreaded in xserver glx module and recompile. No other > changes are needed. But I am wondering whether it should be fixed, or > the commit should be reverted. Any suggestion?
Can it be done any other way without breaking the loader API? A lot of work has been put into making the loader API not need breaks and not having to keep mesa and xserver in lockstep and I'd hate to throw this away if there is another way. Dave. ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Mesa3d-dev mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mesa3d-dev
