Hi all,

Is there any way to reliably trap for update events in a stack? I've tried trapping 
everything I could think of (moveStack, resizeStack, suspendStack, resumeStack, etc) 
but it seems pretty clutzy. Do I need a nasty hack in an external, or is there a 
supported way to do this (external or scripting)? I'm working off a mac library that 
refuses to draw into a GWorld, so I can't draw into that and then set the 
imagePixMapID of an image to that GWorld as in the external example. Incidentally, is 
there any more specific info to be had on the pixMapID properties and what exactly I 
can pass to them?

Regards,
Brian

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