Apologies for cross postings. Please feel free to share this CFF/CFP.

*#MINA2016: Call for Films and Papers:*

*#MINA2016: The 6th International Mobile Creativity and Mobile Innovation
Symposium & Screening @ Swinburne University – Melbourne, Australia*, *30
November – 1 December 2016.*

This year MINA is pleased to announce that Swinburne University (AUS) will
host *#mina2016 –International Mobile Creativity and Mobile Innovation
Symposium & Screening *in Melbourne – Australia, in collaboration with Te
Rewa O Puanga – School of Music and Creative Media Production and Toi
Rauwharangi, the College of Creative Arts (Massey University, NZ), Colab
(Auckland University of Technology, NZ), and in association with RMIT
University (AUS).



*#MINA2016 CALL FOR FILMS:*

The *#MINA2016* International Mobile Innovation Screening will showcase
short films (7 min maximum duration) produced on and with smartphones,
mobile and pocket cameras. In addition this year will introduce Virtual
Reality (VR), Augmented Reality (AR), Drone, Social Media and New Media
productions as part of the screening program.

*Selected works from the #MINA2016 International Mobile Innovation
Screening will be featured in the MINA DVD, eBook and MINA’s international
partner festivals.*

*Please note: Deadline for film submission: 1 June 2016*

*For more details see: **http://mina.pro/cff2016/*
<http://mina.pro/cff2016/>



*#MINA2016 CALL FOR PAPERS:*

The *6th International Mobile Creativity and Mobile Innovation Symposium @
Swinburne University – Melbourne, *will specifically focus on the following
themes:



*Mobile & Making:* Film, Documentary, Photography, Sound and Performance.

*Mobile & Storytelling:* Writing, Poetry, Mobile Journalism (MoJo) and
Screenwriting.

*Mobile & Identities:* Intimacy, Self and Otherness, Mobile Social Media
and Ethics.

*Mobile & Politics:* Activism, Disruption, Hacking, Media Ecology and Big
Data.

*Mobile & Location:* Place, Space, Geo-location based, Augmented Reality,
Virtual Reality and Mixed Reality.

*Mobile & Play:* Games, Interactivity, Ludification, User Experience and
Participation.

*Mobile & Education:* Community of practice, Digital Classrooms, M-Learning
and Pedagogy.

*Mobile & Health:* Public Health, Social innovation, Youth Development,
Social Inequalities, Environment, Sports, Medicine and Wellbeing.



*Please note: DEADLINE for paper abstracts and presentation/panel*

*proposals: - Friday 24 June 2016, 5pm (NZ time)*

For more details see http://mina.pro/cfp2016/

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