"I need some possibly quotable real world opinions and experiences on how long stuff can take to design or develop"
Sound like that's interesting. But why? Project management, funding, hobby schedule, historic insight, or .. ? There's rather a different angle if you just want to start up Yoshimi / ZynAddSubFX (an interesting Free and Open Source software synthesizer running on any Linux ), crank open the gverb send control and enjoy the reverberation making your playing more grand and lively, or whether you are intrigued by the wonderful reverberation on top records and want to build a signal path around for instance a Lexicon reverb where you strive for excellence. There are a lot of technical/scientific reasons for different reverb designs from echo chambers to combined analogue and digital tools on fast computers and DSPs. The basics seem easy, but, like you indicated, actually it's a very complicated subject, especially when you factor in music knowledge, but also if you consider sampling issues (for digital reverb designs), signal compression/limiting/gating effects, mastering issues, the differences between various reverb setups, etc. For a live reverb, you're going to want something that your mikes respond well to. And probably a part of the design should be how the artificial reverb unit is going to have effect on the naturally present reverberation. Possibly (a common principle for pro setups) there's going to be a partial countering of the effect of natural reverberation you want to strive for, which calls for a bit more analysis than trivial filter rows and some tunings. Theo V. _______________________________________________ dupswapdrop: music-dsp mailing list music-dsp@music.columbia.edu https://lists.columbia.edu/mailman/listinfo/music-dsp