"I need some possibly quotable real world opinions and experiences on how
long stuff can take to design or develop"

Sound like that's interesting. But why? Project management, funding, hobby 
schedule,
historic insight, or .. ?

There's rather a different angle if you just want to start up Yoshimi / 
ZynAddSubFX
(an interesting Free and Open Source software synthesizer running on any Linux 
),
crank open the gverb send control and enjoy the reverberation making your 
playing more
grand and lively, or whether you are intrigued by the wonderful reverberation 
on top
records and want to build a signal path around for instance a Lexicon reverb 
where you
strive for excellence.

There are a lot of technical/scientific reasons for different reverb designs 
from echo
chambers to combined analogue and digital tools on fast computers and DSPs. The 
basics
seem easy, but, like you indicated, actually it's a very complicated subject, 
especially
when you factor in music knowledge, but also if you consider sampling issues 
(for digital
reverb designs), signal compression/limiting/gating effects, mastering issues, 
the
differences between various reverb setups, etc.

For a live reverb, you're going to want something that your mikes respond well 
to. And
probably a part of the design should be how the artificial reverb unit is going 
to
have effect on the naturally present reverberation. Possibly (a common 
principle for
pro setups) there's going to be a partial countering of the effect of natural
reverberation you want to strive for, which calls for a bit more analysis than
trivial filter rows and some tunings.

Theo V.
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