Art forms have their technical aspects. Artists are forever learning, playing, working and experimenting with the technology at their disposal. Tools for the job. Means and ends. Artists are largely focused on the latter; the ability to use the tools is presumed.
However when it comes to digital/new media/net art, discussion of the technical aspects still seems to predominate. Do you think that's in the nature of the technology? Or will there come a time when 'new media' artists won't have to talk like Formula 1 engineers? Bob On Sunday, 19 October, 2008, aymeric mansoux <[EMAIL PROTECTED]> wrote: or the gory tech details, we also use i686 optimisations when compiling and we have been the first to provide a RT kernel on a live distribution. We also try to make this effort available for others, for example our upcoming new release will feature a kernel which config will be used as a base config for an attempt to provide a unified linuxaudio kernel that would be shared amongst several multimedia distributions. (that is for those who are interested in this collaboration).... It' s not boring at all. It's a key characteristic of the new pure:dyne. pure:dyne is a mix of 3 repos, Debian Lenny, Debian Multimedia and our own repository, so you can use pure:dyne repos on a Debian install, and you can add Debian repos on a pure:dyne install. Afterall, this is Debian.... Send instant messages to your online friends http://uk.messenger.yahoo.com
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