Garrett D'Amore wrote:
> Your example looks reasonable.  I'm not sure about the problem of 
> multiple MIIs.  Sort of like the problem of XGMII, I just don't have 
> knowledge in the area.

Okay.

For now I'll work under the assumption that there is a single MII part 
only. Unless someone on the list is familiar with dealing with 
multiples, it is going to be difficult to design for it.

I guess what I am trying to say is I would like to cross that particular 
bridge when we get to it :)

--
Yet magic and hierarchy
arise from the same source,
and this source has a null pointer.

Reference the NULL within NULL,
it is the gateway to all wizardry.
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