Nice Mads. Thanks that works great. Adding the turbulence works perfectly to break up the cloud. Now another question. I’m looking for a way to have the point cloud be displaced *to start*, then have the particles settle into position. As if I’m reversing the turbulence. In maya I might cache the sim, and retime the cache. I see the cache node but I don’t see any way to retime the cache.
Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com > On Nov 15, 2014, at 4:40 AM, Mads Lund <madshl...@gmail.com> wrote: > > You could use this to get the number of points in your pointcloud: > http://www.hagbarth.net/nuke/GeoToPoints.nk just hit "get number of vertecies" > > However you don't really need to know the number to emit the way you want. > Just set the "emit_from" to "points" and "emit_order" to "uniformly" this > will make it spawn 1 particle per vertex every frame. So you just animate the > vertex emission rate for that one frame you need and you are good to go. _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users