Nice Mads. Thanks that works great. Adding the turbulence works perfectly to 
break up the cloud. Now another question. I’m looking for a way to have the 
point cloud be displaced *to start*, then have the particles settle into 
position. As if I’m reversing the turbulence. In maya I might cache the sim, 
and retime the cache. I see the cache node but I don’t see any way to retime 
the cache.

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

> On Nov 15, 2014, at 4:40 AM, Mads Lund <madshl...@gmail.com> wrote:
> 
> You could use this to get the number of points in your pointcloud: 
> http://www.hagbarth.net/nuke/GeoToPoints.nk just hit "get number of vertecies"
> 
> However you don't really need to know the number to emit the way you want. 
> Just set the "emit_from" to "points" and "emit_order" to "uniformly" this 
> will make it spawn 1 particle per vertex every frame. So you just animate the 
> vertex emission rate for that one frame you need and you are good to go.

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