I guess I never had tried this until starting to work on the Fluent2DX issue, but is it other people's observation (as well as mine) that when you use ShowBoundary then set its opacity to <1.0, that you can see internal faces of the volumetric elements the boundary encloses? This is most undesirable and I'm amazed I never noticed it before, so I guess I always had opacity at 1.0.
Any DXers have an explanation for this? I can imagine that the algorithm would fail on some of the degenerate topology we've tried it on (wedges, etc.) but this phenomenon shows up just as well on a Constructed 3x3x3 volume which is Refined to tetra, so even in a perfectly normal DX-created tet volume, internal faces show up. I guess I thought ShowBoundary created the convex hull and "discarded" the internals of the volume, but that's clearly not correct. Thanks for any thoughts, Chris Pelkie Vice President/Scientific Visualization Producer Conceptual Reality Presentations, Inc. 30 West Meadow Drive Ithaca, NY 14850 [EMAIL PROTECTED]