Hi all,

we're using OpenSG1.8 in our VR application.
We have some problems rendering (semi-)transparent objects. The correct 
rendering of these objects depends on the viewing position. So my guess is that 
there might be something wrong with sorting of objects during rendering.

- Is that a known problem? If yes, are there things that we can do to avoid 
this?

thx & kind regards,
Michael

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