Hi Anne,
Anne Braun wrote:
> Hey Daniel,
>
> thanks for your hint. Using your little trick, I was able to debug my
> fragment shader.
>
> The working code looks like this:
> MFVec3f parameters = MFVec3f(); <- without specifying the field size!!!
Ah! Sorry we missed that one.
Yes, passing in the size will set the actual size to 3, not just reserve 3
elements. So your push_backs were put into elements 3, 4 and 5, and you got
uninitialized data into the shader in 0, 1 and 2.
Thanks to Daniel for the hint!
Yours
Dirk
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