Hello Gerrit, I have observed a (little) problem with the SimpleMaterial class. As it is kind of a ChunkMaterial, I did expect that it would play nicely with my MaterialChunkOverrideGroup class. But that is unfortunately not the case. A SimpleMaterial does not override any materials in the subtree. This is because the SimpleMaterial's chunk list is empty(?) and the properties are added directly to the State object. What is the reason for implementing it in such a way? In order to avoid this problem I have replaced my SimpleMaterials by properly set up ChunkMaterials. However, I'm puzzled...
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