Hello Pablo,
Pablo Carneiro Elias wrote:
> well, I still got no success.. I found that just changing from
> ClusterWindow to MultiDisplayWindow makes all to work (since Im
> using only one viewport and one server (hservers x wservers = 1 x
> 1), multidisplaywindow works just like the clusterwindow should. But
> using the clusterwindow yields a black screen at servers.
ah, sorry I was not precise enough when explaining that you can get the
scene distribution working with only a ClusterWindow. ClusterWindow will
essentially only distribute the scene for you, it does not make sure
that viewports that exist on the client get added to the servers window
(they get replicated on the server, but they don't get added to the
server-local GLUTWindow or whatever windowing toolkit you use). That is
something only MultiDisplayWindow takes care of.
Cheers,
Carsten
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