Hello Michael,
Michael Raab wrote:
> we're using osg binary format to save some of our geometries. Worked fine up
> to now. We're attaching some voidP attachments to assign some more
> information. It seems that these voidP's are saved to osg as well.
> That is not what we need. Is there a way to hinder OpenSG from writing these
> voidP's to file? (Removing all voidP's before writing is not an option for us
> ;) )
no, there is no direct way to omit certain types from being written out.
You could write and register a class that takes responsibility for
writing out VoidPAttachments, but does not really write anything (or
perhaps a dummy value) and on read back simply does nothing. You can use
OSGNFIOGenericAtt.{cpp,h} as an example for another type of attachment
that get special handling instead of using the generic code path.
Another alternative is to make a pass over the scene after loading and
just remove all the VoidPAttachments, not very nice, but it should work.
Cheers,
Carsten
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