Hello Pablo,
Pablo Carneiro Elias wrote:
> I'm currently using ProjectionCameraDecorator to implement a CAVE
> enviroment. It works fine with a tracker system if we use only tracker
> translation. But if we consider tracker rotation also, the world does
> not moves, only the skybackground moves.
> We've implemented our own skybackground in world space, so we use
> DrawEnv getCameraViewing() to place it in world within our clear()
> method as background.
>
> Here's what happens: the world does not moves, only the sky. The stereo
> parameters are correctly affected by rotation, as expected in
> ProjectionCameraDecorator::getProjection(). Why the sky moves while
> world keeps still? Any hints? (i.e user node affects final camera pose,
> so why world is not rotating, but is translating?)
how do you set the rotation/translation data from the tracker? Is it
possible that setting rotation overwrites the translation values somehow?
Cheers,
Carsten
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