Hi, I have a crash on loading a 3DS file (Laurana50k.3ds). It crashes in the file osg3dsloader.cpp on line 1678. In this line
mat_id = FindMaterial(str)->GetID(); the FindMaterial call returns null. However, I'm able to load the file at least with one other program (MeshLab) with which I have created the file in the first place. I do not know enough about the 3DS format in order to solve this problem. Could anyone please take a look into this issue? I have uploaded the file Laurana50k.3ds to: http://drop.io/OpenSG_RenderEngine/ With best regards, Johannes ____________ Virus checked by G DATA AntiVirusKit Version: AVB 19.850 from 29.03.2010 Virus news: www.antiviruslab.com ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
