Hi all,

we have a problem during cluster execution. We're trying to load a huge 
scenario (more than 1GB memory consumption in standalone mode). After the whole 
scenegraph was build we're calling render() which should cause OpenSG to sync 
all changes to the cluster servers. This sync procedure seems to fail after 
some seconds causing a crash of all involved applications.
- Is this a known issue? 
- If not, does someone have an idea what may cause this crash? 
- Can the changelist be too big? 
- Is there rule of thumb how big the changelist can be?
- Can I debug the size of the changelist?

Usually when loading big scenarios OpenSG tells us about "Compacting the 
changelist..". This is not the case here. Can I force the compression of the 
changelist?

I would be very pleased if someone could help us as this is very urgent for us.

Many thanks & kind regards,
Michael 
-- 
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