Hello, I have a question about the proper usage of the GraphOp classes. I have a complex scene graph with a lot of dispensable group nodes and also redundant materials and geometries in different tree branches. I would like to fuse the graph as much as possible without changing its visual representation. Especially, I would like to fuse the groups and remove the transform nodes and material nodes if possible. Additionally, I would like to share the materials as much as possible. Can anyone tell me which GraphOps I should use or recommend a proper usage of the GraphOps?
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