Hello,

I have a question about the proper usage of the GraphOp classes. I have
a complex scene graph with a lot of dispensable group nodes and also
redundant materials and geometries in different tree branches. I would
like to fuse the graph as much as possible without changing its visual
representation. Especially, I would like to fuse the groups and remove
the transform nodes and material nodes if possible. Additionally, I
would like to share the materials as much as possible. Can anyone tell
me which GraphOps I should use or recommend a proper usage of the
GraphOps?

Best,
Johannes



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