Hello Johannes,

Johannes Brunen wrote:
[SNIP]
> Carsten, could you please look if I have combined the pixel formats and data 
> types correctly.

looks ok to me, but I'm hardly an expert on all the various formats.

> I have included glew.h manually and tried to find a way 
> through the world of pixel formats and data types.

see my other mail about updating your glext.h

> What data type should be used typically for a depth buffer 
> GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT_ARB?

hm, I'm not sure, not even if it makes a difference at all, sorry. I 
believe 24 bit depth buffer is a common choice for games so that is 
perhaps the best supported option. This might be a good question to ask 
on the OpenGL forums (<http://www.opengl.org/discussion_boards/>).

        Cheers,
                Carsten

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