Hello Johannes, Johannes Brunen wrote: [SNIP] > Carsten, could you please look if I have combined the pixel formats and data > types correctly.
looks ok to me, but I'm hardly an expert on all the various formats. > I have included glew.h manually and tried to find a way > through the world of pixel formats and data types. see my other mail about updating your glext.h > What data type should be used typically for a depth buffer > GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT_ARB? hm, I'm not sure, not even if it makes a difference at all, sorry. I believe 24 bit depth buffer is a common choice for games so that is perhaps the best supported option. This might be a good question to ask on the OpenGL forums (<http://www.opengl.org/discussion_boards/>). Cheers, Carsten ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
