Hi Patrick,
On 07/30/2010 05:45 PM, Carsten Neumann wrote:
>
> hm, can you run your application through a GL debugger to get OpenGL call logs
> for the cases with and without active GrabForeground?
> Perhaps diff'ing them reveals something useful to go by.
> One other question, are you changing the value of Window::sfDrawMode_, i.e.
> are
> you using the parallel drawer or the default sequential drawer?
That would be the interesting question... Some objects disappearing could be a
timing issue, in which one thread steals the context from the draw thread. Do
you have a way to run things sequentially?
Dirk
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