On 2010-09-13 21:21, David Antonio Castro Martínez wrote:
> Hello,
>
> I've been reading past lists and it looks like someone was able to use
> bullet physics with OpenSG.
>
> http://bulletphysics.org/wordpress/
>
> I would appreciate if they could share an example of how it is done.

I haven't an example at hand at the moment, but I've only used it for 
collision detection, i.e. feeding positions from OpenSG to Bullet.

This is easily done by updating the world transform of a bullet object 
(setWorldTransform()) with the world transform of an openSG node 
(getToWorld()).

IIRC, both use the same matrix format. But you'd best double check that.

I used a simple OpenGLDebugDrawer for bullet (in a separate window not 
used OpenSG, but raw OpenGL) just to check that Bullet had the same idea 
of the world as OpenSG did. It helped quite a bit in tracking down some 
simple mistakes.

Cheers,
/Marcus


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