Hi, On Mon, 2011-01-10 at 17:09 +0800, Gerrit Voß wrote: > Hi, > > On Sun, 2011-01-09 at 22:32 +0100, Josef Grunig wrote: > > Dear OpenSG Users, > > > > I'm using an FBOViewport in conjunction with a PolygonForeground, but > > this last seems not to get rendered into the target texture. > > Googleing I found this old post: > > http://www.mail-archive.com/[email protected]/msg08266.html > > Is OpenSG2.0 still missing this functionality? I tried looking at the > > code but with no luck... > > most likely not (from my glance at the code) but I will fix that if it > does not work.
sorry took a second, the foreground handling should be fixed in the latest version, the test is in: Source/System/Window/FrameBufferObjects/testFBOViewport.cpp > I'm also building an example for the other open issue > (cubemap) I added two examples for the different way of doing this, the first one Source/System/NodeCores/Groups/DynamicStateGenerators/testCubemapMapOnly.cpp uses a separate subtree for the animated cubes which is later used as the cube map root. The second one uses the traversal masks to take the animated cubes out of the main render traversal. Source/System/NodeCores/Groups/DynamicStateGenerators/testCubemapMapOnlyTravMask.cpp kind regards gerrit ------------------------------------------------------------------------------ Gaining the trust of online customers is vital for the success of any company that requires sensitive data to be transmitted over the Web. Learn how to best implement a security strategy that keeps consumers' information secure and instills the confidence they need to proceed with transactions. http://p.sf.net/sfu/oracle-sfdevnl _______________________________________________ Opensg-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/opensg-users
