Hello Michael,
On 01/11/2011 03:27 AM, Michael Raab wrote:
> I'm trying to apply vertex colors to some of my geometries. In each case I
> have a ChunkMaterial above or assigned to the appropriate geometry nodes that
> get the vertex colors. Can anyone tell me what is the cleanest way to tell
> OpenSG to use the assigned vertex colors?
add a MaterialChunk to your ChunkMaterial and make sure SFColorMaterial
is set correctly (defaults to GL_DIFFUSE), that way the vertex color
will be used as diffuse color for lighting.
Cheers,
Carsten
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