Hi everyone,
I'm working on an immersive musical instrument using OpenSG (see
http://vimeo.com/9206485 ).
For the new version of the instrument, i switched to OpenSG 2 . (the
OpenSG 1.8 version was working correctly).
But I am having problems with the quad buffered stereo (with a Quadro FX
3700 and Nvidia Vision).
As usual, I use two StereoBufferViewPorts.
When I run the application, and only if I deactivate the opposite
buffers (setLeftBuffer(false) on right viewport ...) , I get this
warning over and over:
OSGLightChunk.cpp, 136 : light:activate:precheck failed: invalid
operation (0x502) .
It doesn't crash the application but i think it slows it down a lot.
What can I do to prevent that ?
Thanks
Regards
Florent
--
Florent Berthaut
-----------------------------
Research, Software, Music
http://www.hitmuri.net
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